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Process & Case Studies

How I build great learning.

A behind-the-scenes look at how each project came together — the problem, the design decisions, the tools, and what I learned along the way.

When creating eLearning courses, I always start with the learner in mind. My goal is to make content easily digestible and displayed in a way that fully engages the learner — not just covers the material.

01
Case Study

Zom-B-Gone Shelters

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Problem

Surviving the zombie apocalypse — training people how to use zombie shelters effectively.

Solution

Storyline 360 course centered on immersive scenario-based training with humor, storytelling, and interactive decision points.

Tools Used

Storyline 360, AI text-to-speech, royalty-free audio, custom variables, and drag-and-drop interactions.

The Build

Huge shoutout to Tim Slade and his eLearning Challenges! When I saw this challenge on his website, I knew it was one I wanted to participate in and try new things with. This was such a fun project to develop because the theme was outside the box — it gave me an opportunity to make something with a lot of humor and outlandish situations.

I knew I wanted to build this entire course in Storyline 360 due to the interactions, the audio/voiceover, and the graphics I wanted to use. I started by thinking about the learning objectives and how I could tell a story to achieve them.

Once I had my objectives, I decided the format should feel like on-demand training from a fictional company. The first few slides show zombies traveling from underground all the way to someone's house — using royalty-free sound effects and Storyline's AI text-to-speech for a high-quality narrator.

The training strikes a balance between watching/listening and interacting — clicking through and completing drag-and-drop activities toward the end. The crafting table was incredibly fun and let me use a lot of variables, and the knowledge check lets learners pass and earn "Zombie Survivor" status.

02
Case Study

Tennis Rules & Scoring

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Problem

Lack of understanding of the basic rules of tennis and its scoring system — one of the most confusing aspects of the sport.

Solution

Fun-themed training covering what's in/out and how scoring works, with an interactive scoreboard built in JavaScript.

Tools Used

Storyline 360, Adobe Express, Canva, Twine, JavaScript, ChatGPT.

The Build

I came up with this idea because I coached tennis prior to getting into instructional design — I wanted to take something I used to do in-person and create an eLearning version. This meant I could act as the SME for the course, which made the research phase much faster.

I knew I wanted the course completely in Storyline 360 so I could leverage interactions and make it feel fun. I chose bright green and yellow as theme colors to give it that tennis feel.

I used Twine to plot out each slide and the build order. This course wasn't going to be an all-encompassing rules guide — rather a short, fun introduction to court layout and scoring, which are typically the hardest parts.

The most fun part — and the most learner-centered — is the scoreboard interaction. I used JavaScript/HTML/CSS to build it, letting the score react to two buttons for each player scoring a point. Learners get both a fun interaction and the ability to see points progress in a game as they see fit.

03
Case Study

Coffee Brewing Microlearning

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Problem

Struggling with making quality coffee at home — a gap that affects more people than you'd think.

Solution

Microlearning covering three brewing methods, simplified for quick reference and aimed at those new to the space.

Tools Used

Storyline 360, Adobe Express, Canva, Twine, ChatGPT.

The Build

The coffee eLearning came to fruition after I realized I was terrible at making coffee at home. I decided to solve that problem through training, since it wasn't possible I was the only person having this issue.

I began by researching different brewing methods — and quickly realized the amount of information could fill libraries. So I narrowed it to just three methods and created something simpler: a microlearning experience someone could easily go through to learn a thing or two about brewing a great cup at home.

I started with storyboarding and branching out scenes in Twine to keep everything organized and make the build faster. From there, I needed high-quality stock photos for each brewing process and background — fairly time-consuming, as I wanted images that also allowed for interactivity within Storyline.

Creating the labeled graphics, slider interactions, and drag-and-drop were the most technical parts — but after completing one brewing branch all the way through, the remaining paths came together much faster.

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