A behind-the-scenes look at how each project came together — the problem, the design decisions, the tools, and what I learned along the way.
When creating eLearning courses, I always start with the learner in mind. My goal is to make content easily digestible and displayed in a way that fully engages the learner — not just covers the material.
Surviving the zombie apocalypse — training people how to use zombie shelters effectively.
Storyline 360 course centered around immersive scenario-based training with humor, storytelling, and interactive decision points.
Storyline 360, AI text-to-speech, royalty-free audio, custom variables and drag-and-drop interactions.
Huge shoutout to Tim Slade and his eLearning Challenges! When I saw this challenge on his website, I knew it was one I wanted to participate in and try new things with. This was such a fun project to develop because the theme was outside the box and different from what I normally create — it gave me an opportunity to make something with a lot of humor and outlandish situations.
I knew I wanted to build this entire course using Storyline 360 due to the interactions, the inclusion of audio/voiceover, and the graphics I wanted to use. I started by thinking about the learning objectives I wanted to include and how I could tell a story to achieve them.
Once I had my learning objectives, I decided I wanted the format to feel like on-demand training someone might receive from a fictional company. I created the first few slides showing zombies traveling from underground all the way to someone's house — using royalty-free sound effects and Storyline's AI text-to-speech to create a high-quality voiceover narrator.
After completing the introduction and story aspect, I focused on coming up with humorous situations and information that supported my learning objectives. The training strikes a good balance between watching/listening and interacting — clicking through and completing drag-and-drop activities toward the end. The crafting table was incredibly fun and allowed me to use a lot of variables. The knowledge check at the end allows learners to pass and earn "Zombie Survivor" status.
Lack of understanding regarding basic rules of tennis and its scoring system — one of the most confusing aspects of the sport.
Fun-themed training covering the basics of what is in/out and how scoring works, with an interactive scoreboard built in JavaScript.
Storyline 360, Adobe Express, Canva, Twine, JavaScript, ChatGPT.
I came up with the idea for this training because I coached tennis prior to getting into instructional design — I wanted to take something I used to do in-person and create an eLearning version of it. This meant I could act as the SME for the course, which made the research phase much faster.
I knew I wanted the course to be completely in Storyline 360 so I could leverage interactions and make the course feel fun for the learner. I decided to use bright green and yellow as my theme colors to give it that tennis feel.
I used Twine to plot out each slide and the order I wanted to build them in. I knew this course wasn't going to be an all-encompassing rules guide — rather, a short, fun introduction to court layout and scoring, which are typically the hardest parts of the sport.
The most fun I had with this build — and the part I think is most learner-centered — is the scoreboard interaction. I used JavaScript/HTML/CSS to build the scoreboard, giving me the ability to have the score react to two buttons being pressed for a player scoring a point. This gives learners both a fun interaction and the ability to see points progress in a game as they see fit.
Struggling with making quality coffee at home — a gap that affects more people than you'd think.
Microlearning covering three brewing methods, simplified for quick reference and aimed at those unfamiliar with the space.
Storyline 360, Adobe Express, Canva, Twine, ChatGPT.
The coffee eLearning came to fruition after I realized I was terrible at making coffee at home. I decided to solve that problem through a training, since it wasn't possible I was the only person having this issue.
I began by researching different types of coffee and brewing methods — and quickly realized the amount of information on brewing a cup of coffee could fill libraries. So I narrowed it down to just three methods and created something simpler: a microlearning experience that someone could easily go through and learn a thing or two about brewing a great cup at home.
I began with storyboarding and branching out different slides/scenes in Twine to keep everything organized and make the build phase faster. From there, I needed to find stock photos for each brewing process and background images — this was fairly time consuming, as I wanted high-quality images that also allowed for interactivity within Storyline.
Creating the labeled graphics, slider interactions, and drag and drop were the most technical parts of this build — but after completing one brewing branch all the way through, the remaining paths came together much more quickly.